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D66 Merchant Goods

On the shores of the Saltflint Sea (the far-west islands of my Neolithic/Stone Age setting, the Land of Mu on Disc-Oh), the goods that are exchanged are various and ever-growing and ever-changing. Various tropical goods can be found, as well as more exotic goods from beneath the waves.
To use this table, roll 2 d6s, with one declared as the 10s place and the second as the ones. Then roll the item’s quality. If raiding a ship, consider rolling 1d3 to determine how many slots of inventory an item of cargo takes up (if using a Troika! type system for your player’s ship’s inventory).
A medium sized ship holds around 1d3+1 types of cargo, a large ship 1d6+1, and a small ship only 1 type of cargo. Hopefully this provides enough variation between ships when finding cargo. Merchant Goods can also find their way onto islands as loot that can be claimed at the end of dungeons or islands.
  • 11 – Night-spun Cotton – Dark cotton excellent for night-time sails
  • 12 – Mermish Linens – Luxurious fabrics that water simply slides off of
  • 13 – Tropical Fruit – Some normal fruit, pineapples, coconuts, etc.
  • 14 – Pomegranates – Some strange fruit
  • 15 – Coconut Wax – Good for waterproofing
  • 16 – Wave Nuts – Edible barnacle type growths that grow on the side of rocks
  • 21 – Coralstone – A elemental ore used for crafting weapons
  • 22 – Obsidian – The volcanic glass used to carve the dreaded Black Cutlasses
  • 23 – Stone Cannonballs – Polished stone, shreds on a one in three chance
  • 24 – Flintrock – Used for the crafting of flintlances and their ammunition
  • 25 – Marble – A really pretty type of stone
  • 26 – Uncut Gemstones – The prettiest type of stones
  • 31 – Dreamweed – A weed that grants increased charm or wits when smoked
  • 32 – Herbal Tincture – Can help the body to heal from injury or disease
  • 33 – Galorian Tea – A relaxing brew from the Royal Galorian Stocks
  • 34 – Sootspice – A spice found near volcanoes, it brings fire to any meal
  • 35 – Rendered Salt – Salt from the ocean in salt form. Salt
  • 36 – Wine Peppers – Spicy peppers used for making booze
  • 41 – Guano – Used for producing gunpowder and fertilized
  • 42 – Bottles of Rum – Don’t let them get broken
  • 43 – Gunpowder – Keep it dry
  • 44 – Weapons (Melee) – Sharp edged and blunt
  • 45 – Flintlances – Stone ‘gun’ tubes stuffed with powder and shot
  • 46 – Coconades – Explosive Coconuts used as grenades or cannonballs
  • 51 – Giant Crab Eggs – Edible, but usable to make explosives
  • 52 – Fossil’s Hide – Usable as a clothing material, makes for good trophies
  • 53 – Shark Flesh – An edible foodstuff, can make water-based elixirs
  • 54 – Ooze Ink – Dyeing and writing substance
  • 55 – Monster Innards – Useful in making combat elixirs
  • 56 – Bloodbug Ichor – The red gel can help to stitch together wounds
  • 61 – Clay Bricks – Useful for building and for ovens
  • 62 – Lumber – High quality palm trees used for lumber
  • 63 – Local Animals – Snakes and Parrots, occasionally a parrot-snake
  • 64 – Livestock – Chickens and Pigs
  • 65 – Devil Plants – Dark red plants, mostly ferns, can cook food on their leaves
  • 66 – Fern Poppies – Ferns that bloom beautiful flowers
Each item ranges in quality, which effects the sell-able value. Exotic items, those not found nearby, can sell for double their price, after quality is taken into account. Prices are measured in Coins, take this to mean credits, gold, silver, bullets, whatever currency is relevant.
  • 1 – Dismal: 500 Coins per Cargo spot
  • 2 – Poor: 750 Coins per Cargo spot
  • 3-4 – Fine: 1000 Coins per Cargo spot
  • 5 – Great : 1250 Coins per Cargo spot
  • 6- Exquisite: 1500 Coins per Cargo spot

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