originally posted on 4/3/20
I was super inspired by this post of Phlox‘s that set up a system of generating the available items for purchase in any given town
I tried to stick to five per, and added in the average English letter probability to give me a better idea of how often it might show up.
I haven’t had a chance to run this yet, but I’m hoping to give it a shot this weekend. I’m thinking a small village may have around a four letter word? Probably will allow any words that use the latin alphabet. Not playing with scrabble rules here!
May play around with the contents, get them fitting a little more of the stone and bone flavor I want for the post-post-post apocalyptic world of Mu and the continuing Stone Age.
edit 4/21: I got a shot to run this, the small seaside docks of Lastplank used three letters, I got the word RED, which gave a nice spread for my players I think.
I was super inspired by this post of Phlox‘s that set up a system of generating the available items for purchase in any given town
I tried to stick to five per, and added in the average English letter probability to give me a better idea of how often it might show up.
A – Hunting
8.167%
Weighted Net as Large – 24s Flint Spear as Large – 12s Animal Hide – 20s Flint Knife as Small – 12s Sack of Bait – 8s |
N – Trade
Goods 6.749%
Shell of Rose Balm – 25s Amphora of Mead – 75s Sachet of Pipeweed (Pass next morale check) – 22s 1/2 lb. Salt – 200s Shell Beads – 25s |
B
– Armor 1.492%
Bone Helmet – 25s Draft Bug Armor (Heavy 4D, 4 Slots) – 200s Wicker Shield – 25s Wicker Armor – 100s Equipment Repair – Base x ¼ |
O
– Weapons 7.507%
Hammer-stone (Repair 1 notch) – 4s Spear or Club (Small Weapon, +2D) – 12s Bone Knife – 1 Notch – 3s Bow (Ranged Weapon: Exact, +2D, 2 Slots) – 16s 1D Arrows or Darts – 8s |
C – Oil
2.202%
Clay Pot – 2s Fire Oil – 10s 5lb Fish Lard – 8s Pitch Glue – 12s Waterproofing Pitch – 16s |
P – Jewelry
1.929%
Green-grain Necklace – 30s Butterfly Brooch – 20s Shell Torc – 15s Exchange Treasure for Shells/Silver Cut Gems – ½ Gem Value |
D
– Wood 4.253%
Flint Axe (+2D) – 12s Stakes (1D) – 1s Sled – 20s Canoe – 50s Wooden War Club (+4D, 2 Slots, 1AP) – 24s |
Q
– Holy Items 0.095%
Shell of Holy Water – 10s Ivory Spirit Animal Amulet – 25s Mead – 15s Prayers – 1s a week Sachet of Rose Incense – 25s |
E – General
Equipment 12.702%
Hearty Ration – 2s Healing Salve – 1s Torch (2 Marks) – 6s 50’ of Rope – 8s Equipment Repair – Base x ¼ |
R – Beasts
5.987%
Trained Hound – 25s, promises Trained Rat – 5s Venom Snake – 20s Pack Goat – 20s Draft Bug – 80s |
F
– Drugs 2.228%
Mead – 15s Cob Pipe – 12s Sachet of Pipeweed (Pass next morale Check) – 22s Coca Nuts (Roll 2x once)– 55s Antitoxin – 10s |
S
– Bone 6.327%
Bone Helmet – 25s Bone Club – (Small Weapon, +2D) – 12s Bone Grapple Hook as Small (1 Notch) – 12s Draft Bug Chitin Shield – 40s Bone Carving – -1/2 Cost |
G – Dungeon
Equipment 2.015%
Piece of Chalk – 5s Bone Prybar (1 Notch) – 8s Bone Grapple Hook as Small (1 Notch) – 12s 10’ Wooden Pole – 2s Healing Salve – 3s |
T – Travel
Equipment 9.356%
Bedroll – 5s Twig Basket (3 Slots) – 10s Light Armor (Heavy Fur Cloak) – 40s Walking Stick – 4s Hammer-stone (Repair 1 notch) – 4s |
H
– Contract Work (Building, Crafting, etc.) 6.094%
Fired Armor (Heavy 4D, 4 Slots) – 200s Musical Instrument – 50s Equipment Repair – Base x ¼ Ground-stone Equipment – 4x Price (2x Notches) Paintings – 40s each |
U
– Fishing 2.758%
5lb Fish Lard – 8s Bait Hook as Small – 12s Fishing Rod – 5s Fish Trap – 12s Chum Bucket – 15s |
I – Hirelings
6.966%
Amphora of Mead – 75s Friendly Hound – 25s, Promises Load-Lifter – ½ Share, Tales of Adventure Light-bearer – ½ Share Roaster – 1 Share |
V – Alchemy
0.978%
Jar of Smoke – 40s Instant Fire – 30s Poppy Milk – 55s Shell of Hallucinogenic Delights – 50s Random Potion – 60s |
J
– Ancient Goods 0.153%
Eye Shaders – 180s Light Stick (3 Marks) – 100s Chewable Pebbles – 60s (Energy pills/painkillers/rad pills) Roll of Sticky Leaf – 30s (Tape) Canned Food – 20s |
W
– Entertainment 2.560%
Companionship – 24s a night Performance – 10s a ticket Skald – Half Share Musical Instrument – 50s Pigskin Ball – 4s |
K – Shaman
Magic 1.292%
Pan Flute – 20s Sachet of Pipeweed (Pass next morale check) – 22s Blood Vision – Complimentary? Shaman – 1 Share, Ingredients Clay Tablet w/ spell – 100s |
X – Ancient
Marvels 0.150%
Bronze Cage of Fire (5 Marks) – 300s Bronze Farlooker – 500s Rubber Frog Face – 800s Engineer – 1 Share, 1st dibs Hand Pointer – 400s |
L
– Fabrics 4.025%
Salt Soaked Cotton – 20s Light Armor (Heavy Fur Cloak) – 40s Tent (3 Slots) – 34s Flax Blanket – 14s Animal Hide – 20s |
Y
– Art Equipment 1.994%
Pigments – 12s Piece of Chalk – 5s Clay Pot – 2s Clay Chunk – 1s Chisel or Stylus – 1s |
M –
Mercenaries 2.406%
Slinger – 1 Share, 1 Drink Snare-Cutter – 1 Share Skewer-Raider – 1 Share Flesh-knitter (Healer) – 1 Share Bone Mage – 2 Shares, Secrets |
Z – Old Magic
0.077%
Shaman Orb – 400s Random Magic Tablet – 100s Venom Snake – 45s #poison Random Magic Item – 300s Censor and Rope – 35s |
I haven’t had a chance to run this yet, but I’m hoping to give it a shot this weekend. I’m thinking a small village may have around a four letter word? Probably will allow any words that use the latin alphabet. Not playing with scrabble rules here!
May play around with the contents, get them fitting a little more of the stone and bone flavor I want for the post-post-post apocalyptic world of Mu and the continuing Stone Age.
edit 4/21: I got a shot to run this, the small seaside docks of Lastplank used three letters, I got the word RED, which gave a nice spread for my players I think.