Kinda based off of this map
A bit of a first draft, but probably runnable
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Dave Miragliotta on Artstation |
Starslugger Hangar
On the surface of a heavily jungled moon sits a bunker abandoned since the middle of the 2nd Corporate War. A data-map has emerged leading to its exact location inside the Hydra field. Inside the bunker: prototype bomb stored and prepared since the war. Want to pay off your debt? Go get it.
Features: Rogue Military Kill-Bots! The deadly SLUGDOG (Sonicanis unoculus) and its Kits. Green Explosions!
Locations
01 - Hangar Exterior
- 02
- Crashed shuttle, covered in vines, entrance to the Hangar (02) through blast doors
- Rusted and dented auto-turrets beep loudly, before taking aim and attempting to fire their empty clips
02 - Main Hangar
- 01 / 03 / 04 / 07 (?)
- Empty fuel drums, half-crushed and gnawed on
- Several half-crushed fighters underneath shuttle
- 1 Intact Fighter clamped up near ceiling (Lowered from inside 03)
- Door to Intelligence Office (03) barricaded on this side. Warns of out of control Kill-droid.
- Machinery on right side hides path to Hive Bone Pit (07)
- Gantry on left leads up to Intelligence Office
03 - Intelligence Office
- 02 / 11
- Chunky Monitors, PDA tablets covered in math and orders
- Flight control and docking clamp activation to lower Fighters from ceiling
- Holo map of surrounding space, downloadable to a PDA
04 - Fighter Repair Bay
- 02 / 05
- Fighters parked and lifted up on struts. Spare parts litter the floors and shelves.
- Voice yells at anyone it can hear from one of the cockpits. One of the pilots/techs uploaded themselves to a fighter's computer. Wants to get out. Hates the "buzzy wolves"
05 - Converted Cave
- 04 / 06 / 07
- Thick wires criss-cross the floor. Flickering work lamps strung from ceiling. Fusion generator hums to the north
- Roller-runner goals set up at the ends, flanked by a makeshift bar with fuel canister stools
- Slugdog corpses around and in empty cages with bent bars. Stomachs have erupted outwards
06 - Hexa-Hydrogen Fuel Pools
- 05 / 09 / 13 / 12
- Thick, choking gas fumes. Pale yellow glow from pools. Darkness hides ceiling.
- Hidden geyser tube leads upward to surface.
- Pools bubble and sputter. Highly volatile and flammable. Super caustic. Requires special containers or slugdog matron somtach to be moved.
07 - Hive Bone-pit
- 02 / 05 / 08
- Piles of gnawed scrap. Swarms of flies around half-digested carcasses. Floor crunches with passed bones
- Sleeping Ptero-wasps huddled around fibrous eggsacs
- Pit filled with crusted bile. Up to 50 Colony Red Casino poker-chips can be found among old scraps (valued up to $10k at the remote casino)
08 - Slugdog Matron Den
- 07 / 09
- Elephant-sized nest of sticks and gravel dug into the ground. Egg clutches sit in the periphery. Acrid stench of dissolved organic matter
- 3 in 6 chance the matron is asleep, otherwise 2 in 6 she is elsewhere (Bonepit, Storage Racks, or Outside the Hangar)
- Welted lugdog bodies and destroyed ptero-wasp nests surround the nest
09 - Cavernous Storage Racks
- 06 / 08 / 10
- Large circluar door, blast proof leads to Prototype Bomb Vault (10)
- Computer to one side, hackable (slowly) or CODES in Intelligence Office (03)
- Empty and gnawed metal shelving
- Porno mags stashed in an ammo crate
- Fenced-off locked cage with several guns and ammunition
10 - Prototype bomb Vault
- 09
- 1d6 Proton Warheads (as cruise missile) sitting in racks
- Table with 2x glowing green Plasmic Coil Nukes
- Several Grenades and Scraps to build up to 2 more PC-Nukes (takes time/loud, equipment to fragile to move)
11 - Barracks / Mess Hall
- 03 / 12
- Toppled tables, skeletons on floor with limbs blown off or reaching for doors, whistling from vents above
- Foot lockers and bunks shoved to one half, tables and mess on the other half
- Mess hall has packaged food in the back, foot lockers contain personal effects and rotting uniforms
12 - Command Room
- 11 / 06
- Hermetically Sealed Door leads into Hydrogen Fuel Pools (06)
- Frosted Glass Door to Barracks / Mess Hall (11)
- Desk scattered with documents, Monitor w/ Black Ops Documents unlocked on Desk
- Pistol gripped by skeleton slumped in spartan chair, other hand is a bottle of Luxury Chareau, only a swig taken
- Safe hidden behind painting on wall, contains 1 Hardium Bar and Note on kill-droid betrayal
13 - Geyser Exterior
- 06
- Shaft leads down to Hydrogen Fuel Pools (06)
- Slippery rock, long fall into noxious and flammable Fuel
- Sounds of buzzing below
Encounters
1 - Slugdog limps along, teeth bared. after 1 hit bursts into 1d2+1 ravenous ptero-wasps
2 - Cybernetic skeleton w/o legs drags itself closer
3 - 1d3 Slugdogs tearing apart 1 ptero-wasp
Replace Encounters as these are found
- Kill-droid stalks, twin laser-gats spinning in the gloom
- Slugdog Matron slinks throug the shadows. Hungry
Monsters
Kill-droid - 12 Hits. Clunky but fast. Programmed to kill. Razor arms and beam emitter head. Stalks rooms 03/11/12 until unleashed
Cyber-bot - 2 Hits. Out of date mil-spec killbot. Slow. Head and heart must be hit to stop it.
Slugdog Matron - 4 Hits. As Slugdog + Stomach can hold Hexa-Hydrogen Fuel. Emit sound shock wave that can break stone into dust w/ harmonized frequencies.
Slugdog - 2 Hits. Acidic bile spit. Sonic burst when in a group.
Mutated giant ptero-wasps - 2 Hits. Very fast, erratic flight pattern, with a toxic sting. Venom makes good booze
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